Children/Teens
Selected Project Summaries |
Type of Client |
Methodology |
Specific Research Objectives |
Business Application |
| Game Manufacturer |
Focus groups with:
|
- Explore the psychology and sociology of game playing
- Gain insight into players' relationship with a particular game
- Develop hypotheses to be tested in quantitative research
|
- Provide direction for:
- Marketing strategy
- New product development
|
| Web Portal Targeted to Children |
- Assignment to visit the website and perform certain tasks (prior to the session)
- Observation of the children as they revisited the site, navigated it, and interacted with it
- In-depth interviews with parents and children
|
- Gain feedback to the site in terms of:
- Ease of navigation
- Content
- Explore differences in interests, reactions, and abilities of children at different ages
- Uncover problems and elicit suggestions for improvement
|
- Provide guidance for optimization of the website/portal
|
| Manufacturer of Arts-and-Crafts Supplies |
- Focus groups with mothers of children ages 4-12
- Focus groups with 8- and 9-year-old children
|
- Uncover anticipated challenges and opportunities
- Explore attitudes toward specific programs and resources
- Understand boundaries for merchandising
- Gain feedback to possible names
|
- Help optimize a new retail idea prior to launch
|
| Producer of Videos for Children |
- Focus groups with mothers of children ages 4-7
- Observation of children as they viewed a video segment
- Interviews with children and their mothers
|
- Learn about the decision process associated with purchasing children's videos
- Explore responses to:
- A new product idea
- A prototype of the product
- Alternate positionings
|
- Help guide product refinements
- Help direct the product positioning
|
| Fast-Food Chain |
Focus groups with:
|
- Explore motivations for visiting fast-food restaurants
- Understand how this chain compares with competitors in terms of meeting practical and emotional needs
|
- Develop ideas for improving:
- The in-store experience
- Marketing efforts
- Help build a foundation for repositioning the brand
|
| Publisher |
Focus groups with children, which included:
- Observation as they interacted with different media
- Discussion of the media
(This was the first phase of a research program. Other components of the research included focus groups with teachers and quantitative research.) |
- Explore differences in children's relationships with print versus broadcast media
- Learn how these differences affect children's responses to advertising
- Develop hypotheses to be tested in quantitative research
|
- Develop guidelines for creating captivating, memorable print advertising
|
| Publisher |
Multi-phased research program, including:
- In-person interviews with fifth graders
- Focus groups and in-depth phone interviews with teachers
- In-depth phone interviews with teachers who had participated in a beta test
|
- Explore reactions to a new magazine concept
- Gain feedback to prototypes of the magazine
|
- Provide direction for refining the:
|
| Broadcast Network |
Focus groups with teens |
- Gauge reactions to the pilot for a new television program
|
- Provide guidance for improvement
- Elicit ideas for future episodes
|
| Furniture Store |
In-depth, in-home interviews with children/teenagers, conducted in their bedrooms |
- Understand children's attitudes toward -- and relationship with -- their bedroom furniture
|
- Help determine the value of advertising furniture to children/teens
- Provide input into the development of furniture advertising targeted to children/teens
|